Arme is a cheerful Mage from Serdin, the Kingdom of Magic. She became a member of the Violet Magic Guild, the greatest guild of the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze’aze’s powerful magic, Arme decided to join Grand Chase, hoping to encounter the Queen of Darkness.
Warlock
Tornado (Grade 1)
Warlock’s 1st grade attack enables the user to summon Sylph, the wind spirit that casts a powerful tornado on the ground. When an enemy is hit by the tornado, the enemy will be pushed back, and is immobilized for a short period. This creates a chance for the Warlock’s team to strike the enemy. This skill is especially effec- tive in dangerous maps like the Gorge of Oath.
Fire Ring (Grade 2)
Warlock’s 2nd grade attack triples the user’s defense for 15 seconds. The user is nearly invincible when using this skill, and will lose very little HP, even from Elesis’s combo attacks. Fire Ring enables Warlocks to match Knights in melee battle, but only temporarily. This skill’s duration doesn’t last long and repetitive use rapidly depletes MP.
Blizzard (Grade 3)
Warlock’s 3rd grade attack summons a powerful blizzard around the caster to freeze enemies within close range. The blizzard doesn’t cover the entire map, but it can be very effective at defeating groups of enemies at once.
1. Alchemist 's Black Magic
Bomb Drop (Grade 1)
Alchemist’s 1st grade Black Mage spell enables the user to set an invisible land mine which automatically explodes after a set time period. Land mines can be used to keep enemies away, or to create an opportunity to inflict a finishing blow. Land Mines can instantly finish enemies when used in the Gorge of Oath.
Killer Cloud (Grade 2)
Alchemist’s 2nd grade Black Magic spell summons a toxic cloud that can slow down and damage enemies. Killer Cloud is especially effective in narrow areas where enemies cannot evade. Continuously throwing bombs at enemies within the cloud’s area of effect can place them in critical condition.
Blockbuster Explosion (Grade 3)
Alchemist’s 3rd grade Black Magic spell shoots 3 powerful bombs, causing huge explosions around enemies. It’s difficult to aim all of the bombs at a single enemy since they’re shot in different directions, but two bombs are usually enough to defeat an enemy. Blockbuster Explosion is more effective on boss monsters in Dungeon mode rather than in PvP.
2. Alchemist 's White Magic
Cure (Grade 1)
Alchemist’s 1st grade White Magic spell restores the HP of friendly targets within the skill’s range. Very useful in Dungeon and PvP mode. This skill can also be used to create a delay for combo attacks. If there is an enemy in close range, the user can cast this skill, create a delay, and then finish the enemy with a combo attack.
Magic Shield (Grade 2)
Alchemist’s 2nd grade White Magic spell casts a magic shield around friendly targets within the skill’s range. This skill is effective when all friendly targets are gathered in an area, but has less practical use in real situations. This skill might be useful for protecting weaker, low-level users, but is easily broken by one hit from a powerful, high leveled attacker.
Make Item (Grade 3)
Alchemist’s 3rd grade White Magic spell randomly creates items from the Alchemist’s pot. It has a chance of generating HP or MP restoration items, but is entirely based on luck. This skill might not always be reliable in battle!
1. Black Mage
Stone Curse (Grade 1)
Mage’s 1st grade Black Magic spell that turns enemies into stone. This skill has a wide range and high attack strength, and is favored by many Mages. Stone Curse can be followed by other skills such as Earth Wave to create combo attacks. This skill also has a high chance of countering enemy air attacks, and it’s effective when enemies attempt to jump towards your character to inflict damage.
Lightning Bolt (Grade 2)
Mage’s 2nd grade Black Magic spell that shoots a long lightning bolt straight toward the user’s front. The bolt’s direction can be raised or lowered while it is cast, and the bolt reaches all the way to the other end of the screen. Lightning Bolt is very effective in maps designed in a straight line, such as the Gorge of Oath, and can be followed by other skills to create combo attacks. This skill is also useful for holding down enemies during team fights.
Meteor (Grade 3)
Mage’s 3rd grade Black Magic spell that is considered the most powerful attack spell. Summon meteors that fill up the game screen, and inflict damage once when they hit enemies, and again when they explode. These meteors cause more damage when they explode than when they collide against targets.
Meteor’s explosion spots are limited to the same height of the user. It means the casting location can interfere with this skill’s effect. Lower enemies may not be effective if cast at the upper part of the map, and vice versa. Mages usually cast Meteor spells at the lowest part of the map, or at the same level as the majority of the enemies.
2. White Mage
Magic Shield (Grade 1)
Mage’s 1st grade White Magic spell that casts a magic shield around the user. The magic shield disappears when it’s inflicted with a certain amount of damage, and its defense strength does not increase if the user’s level and defense strength are increased. Therefore, the shield can be broken by one hit if the attacker is high-leveled.
Despite this drawback, Magic Shields can protect its user from becoming frozen, and from getting killed from 5 hit combo attacks. Magic Shield’s true purpose is to provide an opportunity for the caster to counterattack, or evade enemy attacks after performing a skill with a long delay.
Reverse Gravity (Grade 2)
Mage’s 2nd grade White Magic spell that enables the user to change the gravity and attack enemies by launching them high in the air, and then forcefully crashing them to the ground. This skill has a 100% success rate on enemies perpendicular to the user, and is very useful against agile foes.
Cure (Grade 3)
Mage’s 3rd grade White Magic spell that enables the user to spin and move while shooting heart signs that will restore HP to allies within close range. This skill’s effect is not affected by the user’s level and stats, unlike Combat Alchemist’s Cure.
As the forces of darkness grow stronger, their soldiers become more menacing and ruthless, and their attacks against the innocent of the Bermesiah Continent grow more brutal and frequent. Although the Mages of the Violet Mage Guild have done everything in their power to exterminate all the monsters, they are vastly outnumbered and suffer from a critical weakness: Mages must rest to recharge their mana after casting their spells.
The greatest Mage of the Violet Mage Guild discovered that they can convert their own mana to cast powerful spells if they form contracts with spirits. However, the spirits are particular about who they work with and join hands only with Mages of exceptional power and character. These Mages are known as Warlocks.
WARLOCK CHARACTERISTICS
Warlocks serve the spirits of water, fire, wind, and earth, to further increase the power of their magic. Unlike fairies, sprits come from the Spirit World and answer to the Warlocks' calls. Various weapons such as books, beads, and canes are used to summon the spirits.
HOW TO BECOME A WARLOCK
The title of Warlock is only given to mages that have proven themselves many times over. They must attain must attain Level 30, and complete the 2nd job change mission before accepting the 3rd job change mission. Applicants must purchase the job change mission scroll with GP or Cash in the Shop, under the Academy tab, to begin the 3rd job change mission for Warlock. The missions on the Cash Scroll will be easier than those on the GP Scroll. After purchasing the scroll, register the mission and you will be on your way to becoming a Warlock.
CHARACTERISTICS
Combat Alchemists may not be as agile as Mages, but they possess the greatest offensive power of all the Grand Chase characters. They carry pots that contain bombs, land mines, and toxic gas and occasionally will find random items inside their pots. Combat Alchemists are especially useful because they can support their allies by healing and shielding, in addition to using devastating attacks to defeat enemies. They can be a great threat to their enemies depending on how they are used; their biggest drawback in battle is their slow movement.
Combat Alchemist’s can set invisible black magic land mines, spread toxic gas, and fire bazookas to attack enemies as well as heal and shield friendly targets at close range with their white magic.
SKILL (Black Magic)
LV1: Bomb Drop
Sets an invisible land mine with black magic.
LV2: Killer Cloud
Spreads toxic gas.
LV3: Blockbuster Explosion
Fires a bazooka.
SKILL (White Magic)
LV1: Cure
Heals all friendly targets within the skill’s range.
LV2: Magic Shield
Shields all friendly targets within the skill’s range
LV3: Make Item
Creates a random item.
Basic Combo
Sets a bomb
Dash Attack
Strikes with a pot
Air Attack
Throws a bomb
MISSION LIST
Pot Fragment: Gather 300 Pot Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. Gaikoz’s Seal: Obtain 1 Gaikoz's Seal and defeat Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆.
AGE
:
15
Favorite Activity
:
Magical Research
Pet Peeve
:
Interference with her Magic Research
Arme is a cheerful Mage from Serdin, the Kingdom of Magic. She became a member of the Violet Magic Guild, the greatest guild of the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze’aze’s powerful magic, Arme decided to join Grand Chase, hoping to encounter the Queen of Darkness.
CHARACTERISTICS
Arme is an ideal Mage who freely casts offensive Black Magic and defensive White Magic spells. Enemies may laugh out loud at her physical attacks, but tremble in fear when her MP is fully charged.
Arme’s powerful magic includes spells that can wipe out enemies over a wide area; spells like Lightning Bolt and Reverse Gravity. Enemies that allow her to charge her MP will realize just how powerful Arme’s magic is.