December 2, 2008

Arme Magical Powerful Class

WARLOCK
As the forces of darkness grow stronger, their soldiers become more menacing and ruthless, and their attacks against the innocent of the Bermesiah Continent grow more brutal and frequent. Although the Mages of the Violet Mage Guild have done everything in their power to exterminate all the monsters, they are vastly outnumbered and suffer from a critical weakness: Mages must rest to recharge their mana after casting their spells.

The greatest Mage of the Violet Mage Guild discovered that they can convert their own mana to cast powerful spells if they form contracts with spirits. However, the spirits are particular about who they work with and join hands only with Mages of exceptional power and character. These Mages are known as Warlocks.

WARLOCK CHARACTERISTICS
Warlocks serve the spirits of water, fire, wind, and earth, to further increase the power of their magic. Unlike fairies, sprits come from the Spirit World and answer to the Warlocks' calls. Various weapons such as books, beads, and canes are used to summon the spirits.

HOW TO BECOME A WARLOCK
The title of Warlock is only given to mages that have proven themselves many times over. They must attain must attain Level 30, and complete the 2nd job change mission before accepting the 3rd job change mission. Applicants must purchase the job change mission scroll with GP or Cash in the Shop, under the Academy tab, to begin the 3rd job change mission for Warlock. The missions on the Cash Scroll will be easier than those on the GP Scroll. After purchasing the scroll, register the mission and you will be on your way to becoming a Warlock.



CHARACTERISTICS
Combat Alchemists may not be as agile as Mages, but they possess the greatest offensive power of all the Grand Chase characters. They carry pots that contain bombs, land mines, and toxic gas and occasionally will find random items inside their pots. Combat Alchemists are especially useful because they can support their allies by healing and shielding, in addition to using devastating attacks to defeat enemies. They can be a great threat to their enemies depending on how they are used; their biggest drawback in battle is their slow movement.

Combat Alchemist’s can set invisible black magic land mines, spread toxic gas, and fire bazookas to attack enemies as well as heal and shield friendly targets at close range with their white magic.

SKILL (Black Magic)
LV1: Bomb Drop Sets an invisible land mine with black magic.
LV2: Killer Cloud Spreads toxic gas.
LV3: Blockbuster Explosion Fires a bazooka.

SKILL (White Magic)
LV1: Cure Heals all friendly targets within the skill’s range.
LV2: Magic Shield Shields all friendly targets within the skill’s range
LV3: Make Item Creates a random item.
Basic Combo Sets a bomb
Dash Attack Strikes with a pot
Air Attack Throws a bomb

MISSION LIST
Pot Fragment: Gather 300 Pot Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. Gaikoz’s Seal: Obtain 1 Gaikoz's Seal and defeat Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆.

AGE : 15
Favorite Activity : Magical Research
Pet Peeve : Interference with her Magic Research
Arme is a cheerful Mage from Serdin, the Kingdom of Magic. She became a member of the Violet Magic Guild, the greatest guild of the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze’aze’s powerful magic, Arme decided to join Grand Chase, hoping to encounter the Queen of Darkness.
CHARACTERISTICS
Arme is an ideal Mage who freely casts offensive Black Magic and defensive White Magic spells. Enemies may laugh out loud at her physical attacks, but tremble in fear when her MP is fully charged.

Arme’s powerful magic includes spells that can wipe out enemies over a wide area; spells like Lightning Bolt and Reverse Gravity. Enemies that allow her to charge her MP will realize just how powerful Arme’s magic is.

No comments: