December 23, 2008

How to play Arme Serdin Mage 1st Class


Arme

level to obtain:0

skills

black magic

  1. Stone Curse
  2. Lightning Bolt
  3. Meteor

white magic

  1. Magic Shield
  2. Reverse Gravity
  3. Cure

background

Arme is a cheerful Mage from Serdin, the Kingdom of Magic. She became a member of the Violet Magic Guild, the greatest guild of the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze’aze’s powerful magic, Arme decided to join Grand Chase, hoping to encounter the Queen of Darkness.



Grand Chase Arme Wallpaper Downloads
Grand Chase Arme Wallpaper Downloads

Grand Chase Arme Wallpaper Downloads

Warlock
Tornado
    (Grade 1)
Warlock’s 1st grade attack enables the user to summon Sylph, the wind spirit that casts a powerful tornado on the ground. When an enemy is hit by the tornado, the enemy will be pushed back, and is immobilized for a short period. This creates a chance for the Warlock’s team to strike the enemy. This skill is especially effec-
tive in dangerous maps like the Gorge of Oath.
Fire Ring
    (Grade 2)
Warlock’s 2nd grade attack triples the user’s defense for 15 seconds. The user is nearly invincible when using this skill, and will lose very little HP, even from Elesis’s combo attacks. Fire Ring enables Warlocks to match Knights in melee battle, but only temporarily. This skill’s duration doesn’t last long and repetitive use rapidly depletes MP.
Blizzard
    (Grade 3)
Warlock’s 3rd grade attack summons a powerful blizzard around the caster to freeze enemies within close range. The blizzard doesn’t cover the entire map, but it can be very effective at defeating groups of enemies at once.

1. Alchemist 's Black Magic
Bomb Drop
    (Grade 1)
Alchemist’s 1st grade Black Mage spell enables the user to set an invisible land mine which automatically explodes after a set time period. Land mines can be used to keep enemies away, or to create an opportunity to inflict a finishing blow. Land Mines can instantly finish enemies when used in the Gorge of Oath.
Killer Cloud
    (Grade 2)
Alchemist’s 2nd grade Black Magic spell summons a toxic cloud that can slow down and damage enemies. Killer Cloud is especially effective in narrow areas where enemies cannot evade. Continuously throwing bombs at enemies within the cloud’s area of effect can place them in critical condition.
Blockbuster
    Explosion
    (Grade 3)
Alchemist’s 3rd grade Black Magic spell shoots 3 powerful bombs, causing huge explosions around enemies. It’s difficult to aim all of the bombs at a single enemy since they’re shot in different directions, but two bombs are usually enough to defeat an enemy. Blockbuster Explosion is more effective on boss monsters in Dungeon mode rather than in PvP.

2. Alchemist 's White Magic
Cure
    (Grade 1)
Alchemist’s 1st grade White Magic spell restores the HP of friendly targets within the skill’s range. Very useful in Dungeon and PvP mode. This skill can also be used to create a delay for combo attacks. If there is an enemy in close range, the user can cast this skill, create a delay, and then finish the enemy with a combo attack.
Magic Shield
    (Grade 2)
Alchemist’s 2nd grade White Magic spell casts a magic shield around friendly targets within the skill’s range. This skill is effective when all friendly targets are gathered in an area, but has less practical use in real situations. This skill might be useful for protecting weaker, low-level users, but is easily broken by one hit from a powerful, high leveled attacker.
Make Item
    (Grade 3)
Alchemist’s 3rd grade White Magic spell randomly creates items from the Alchemist’s pot. It has a chance of generating HP or MP restoration items, but is entirely based on luck. This skill might not always be reliable in battle!

1. Black Mage
Stone Curse
    (Grade 1)
Mage’s 1st grade Black Magic spell that turns enemies into stone. This skill has a wide range and high attack strength, and is favored by many Mages. Stone Curse can be followed by other skills such as Earth Wave to create combo attacks. This skill also has a high chance of countering enemy air attacks, and it’s effective when enemies attempt to jump towards your character to inflict damage.
Lightning Bolt
    (Grade 2)
Mage’s 2nd grade Black Magic spell that shoots a long lightning
bolt straight toward the user’s front. The bolt’s direction can be raised or lowered while it is cast, and the bolt reaches all the way to the other end of the screen. Lightning Bolt is very effective in maps designed in a straight line, such as the Gorge of Oath, and can be followed by other skills to create combo attacks. This skill is also useful for holding down enemies during team fights.
Meteor
    (Grade 3)
Mage’s 3rd grade Black Magic spell that is considered the most powerful attack
spell. Summon meteors that fill up the game screen, and inflict damage once when
they hit enemies, and again when they explode. These meteors cause more damage when they explode than when they collide against targets.

Meteor’s explosion spots are limited to the same height of the user. It means the casting location can interfere with this skill’s effect. Lower enemies may not be effective if cast at the upper part of the map, and vice versa. Mages usually cast Meteor spells at the lowest part of the map, or at the same level as the majority of the enemies.

2. White Mage
Magic Shield
    (Grade 1)
Mage’s 1st grade White Magic spell that casts a magic shield around the user. The magic shield disappears when it’s inflicted with a certain amount of damage, and its defense strength does not increase if the user’s level and defense strength are increased. Therefore, the shield can be broken by one hit if the attacker is high-leveled.

Despite this drawback, Magic Shields can protect its user from becoming frozen, and from getting killed from 5 hit combo attacks. Magic Shield’s true purpose is to provide an opportunity for the caster to counterattack, or evade enemy attacks after performing a skill with a long delay.
Reverse Gravity
    (Grade 2)
Mage’s 2nd grade White Magic spell that enables the user to change the gravity and attack enemies by launching them high in the air, and then forcefully crashing them to the ground. This skill has a 100% success rate on enemies perpendicular to the user, and is very useful against agile foes.
Cure
    (Grade 3)
Mage’s 3rd grade White Magic spell that enables the user to spin and move while shooting heart signs that will restore HP to allies within close range. This skill’s effect is not affected by the user’s level and stats, unlike Combat Alchemist’s Cure.

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